最終更新日:2017-05-28 21:00
21:00 The Weekly: Augmented reality wars, Unity's $2.6 billion valuation, and why App Store revenues trump Google Play
18:00 Finger Spinner tops the charts, Skullgirls' leap to mobile, and how Supercell's Richard Bangs became a programmer
01:00 Mid Term ending for PG Connects San Francisco 2017
22:55 Can mobile games still launch successful multimedia IP?
20:00 How does Zombie Gunship Survival monetise?
19:10 Bandai Namco and Drecom invest $2.1 million in new HTML5 mobile game studio BXD
18:15 Latest wave of Unreal Dev Grants gives two mobile developers a share of $275,000
18:00 Why Tencent’s M&A strategy is smarter than gotta buy ‘em all
00:30 Hearthstone recovers from revenue woes as Clash Royale continues to be the top grossing mobile game
23:20 Microsoft launches Mixer Create to livestream games from mobile devices
22:15 Develop:Brighton releases full schedule for its 2017 conference
21:00 The successes, mistakes and lessons from launching Diggy's Adventure on mobile
21:00 Stugan reveals the 15 teams taking part in its 2017 accelerator program
20:25 Supercell overhauls Clash of Clans with new units and game modes in huge Builder Base update
20:00 Paradox Interactive on expanding its game universes on mobile and avoiding dumbed-down versions
19:15 66 publishers made their first $1 million in annual revenue on the US App Store in 2016
19:00 Zombie outbreak: the making of Kill Shot Virus
18:00 Unreal Engine 4 adds full support for Nintendo Switch
01:45 Softbank reportedly picks up $4 billion stake in Nvidia
00:45 Jam City eyes multi-billion dollar future for Cookie Jam IP as game passes 100 milllion downloads
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